Godfall shares elements with other action RPG titles, but a few key differences set it apart. While many fighting games focus on the ranged capabilities of guns and explosives, Godfall relies heavily on melee combat. Players will use a variety of swords and similar weapons to hone their close-range skills. Ranged attacks will play a role but are limited by cooldowns or charges. Thus the switch from “looter-shooter” to “looter-slasher.”
Beyond single-player, Godfall will feature an optional co-op mode, allowing you to play with up to 2 other people at once. In both modes, you will explore the realms of Air, Water, Fire, Earth, and Spirit as you try to prevent an apocalyptic event from destroying the world. You’ll have multiple classes to choose from and will have the ability to swap roles during missions or even in the middle of combat.
You’ll also collect Valorplates, ancient armor sets you can augment to customize your playstyle. This concept may sound familiar to fans of Brandon Sanderson’s The Stormlight Archive, the best-selling book series that inspired aspects of the Godfall setting. According to creative director Keith Lee, other influences included Joe Abercrombie’s The First Law trilogy and Isaac Asimov’s Foundation series.